I berated Prince of Persia: Two Thrones because I hated its time-pressure platforming sections. I ended up fumbling around, trying to figure out what the game wanted from me and where I was supposed to go. This section where you run through the burning compound is a much better execution of the same idea. (I’m aware it’s been done elsewhere, including Drake’s Fortune, but I haven’t played those games.) It presents a frantic, high-speed run through a crumbling structure, and yet it’s pretty clear where you’re supposed to go. The visible threat is intense, but the actual time pressure is fairly low-key, allowing you to fumble a bit without leading to instant death.
Also: I’m disappointed with everyone who allowed Josh to die repeatedly. I need you folks to step up your game next week or we’ll have more of the same.
RUN YOU BASTARDS! I’m coming for you! Again! And this time I might not die right away and I might even live long enough to hurt some of you, so really we’d all be better off if you ran away. Actually why aren’t you running away? Isn’t this place on fire? What’s the point in this firefight again? In fact, why don’t you guys ju… Oh. I’m dead again. Well, only one thing to do now. RUN YOU BASTARDS! I’m coming for you! (etc.)
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?