I berated Prince of Persia: Two Thrones because I hated its time-pressure platforming sections. I ended up fumbling around, trying to figure out what the game wanted from me and where I was supposed to go. This section where you run through the burning compound is a much better execution of the same idea. (I’m aware it’s been done elsewhere, including Drake’s Fortune, but I haven’t played those games.) It presents a frantic, high-speed run through a crumbling structure, and yet it’s pretty clear where you’re supposed to go. The visible threat is intense, but the actual time pressure is fairly low-key, allowing you to fumble a bit without leading to instant death.
Also: I’m disappointed with everyone who allowed Josh to die repeatedly. I need you folks to step up your game next week or we’ll have more of the same.
RUN YOU BASTARDS! I’m coming for you! Again! And this time I might not die right away and I might even live long enough to hurt some of you, so really we’d all be better off if you ran away. Actually why aren’t you running away? Isn’t this place on fire? What’s the point in this firefight again? In fact, why don’t you guys ju… Oh. I’m dead again. Well, only one thing to do now. RUN YOU BASTARDS! I’m coming for you! (etc.)
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?