I berated Prince of Persia: Two Thrones because I hated its time-pressure platforming sections. I ended up fumbling around, trying to figure out what the game wanted from me and where I was supposed to go. This section where you run through the burning compound is a much better execution of the same idea. (I’m aware it’s been done elsewhere, including Drake’s Fortune, but I haven’t played those games.) It presents a frantic, high-speed run through a crumbling structure, and yet it’s pretty clear where you’re supposed to go. The visible threat is intense, but the actual time pressure is fairly low-key, allowing you to fumble a bit without leading to instant death.
Also: I’m disappointed with everyone who allowed Josh to die repeatedly. I need you folks to step up your game next week or we’ll have more of the same.
RUN YOU BASTARDS! I’m coming for you! Again! And this time I might not die right away and I might even live long enough to hurt some of you, so really we’d all be better off if you ran away. Actually why aren’t you running away? Isn’t this place on fire? What’s the point in this firefight again? In fact, why don’t you guys ju… Oh. I’m dead again. Well, only one thing to do now. RUN YOU BASTARDS! I’m coming for you! (etc.)
A programming project where I set out to make a gigantic and complex world from simple data.
A video Let's Play series I collaborated on from 2009 to 2017.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.