Last week I mentioned BioShock’s thick-headed approach to tutorial popups. I decided to talk about the idea a bit more in this week’s column.
A lot of people have praised Half-Life 2, and while I don’t disagree that HL2 had a really awesome tutorial (it helps that the time is spent worldbuilding and setting a mood and not just bossing the player around) I wonder how much of the slack we give to HL2 is due to the fact that you can pick a chapter of the game. Just about every other game insists that you start over from the beginning. The train station is awesome, but I’d be a lot less patient with it if I had to do it every time I wanted to fool around with the gravity gun or mow down some metro cops.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.