The new Silent Hill, now with more of… whatever it is the marketing guys say games should be doing this year.
From The Archives:
Object-Disoriented Programming
C++ is a wonderful language for making horrible code.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?