A new study released by the Institute for Responsible Entertainment revealed today that today’s “hyper violent” video games cause teens to spend hours in a limp, slack-jawed state of simulated mayhem.
Dr. Colin Jenkins, who performed the study said, “It is truly alarming… these kids spend hours playing what amounts to a murder simulator, while at the same time getting less exercise than someone who is asleep. This means the kids will have an amazing propensity for violence, and be in abysmal physical condition. This is dangerous for the kids, and mildly dangerous for the people they might someday try to harm.”
One of the test subjects, a 15 year-old Danny Larson, demonstrated one of the games in question. The game, Grand Theft Auto: Vice City, shows Danny’s character robbing an old woman using a baseball bat. When asked about the game’s violent content, Danny’s father replied, “A baseball bat? Hell. I can’t imagine him leaving the house, much less using sports equipment.”
All of the test subjects showed signs of too little exercise, being either scrawny or overweight. Dr. Jenkins, summing up his findings said, “These kids could be a real threat to society if they ever got off their asses and did anything.”
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.