Adding to my commentary on the beartrap scene: I was confused over where everyone was going, but there’s still this problem where the group decides that Lara will go after Roth and they will go after Sam. Lara says okay to this, but once everyone leaves she goes and takes a nap or whatever. I understand why she needed a sit-down, but I couldn’t help thinking, “If you weren’t up to the job, why did you accept it? Why didn’t you say you needed a rest? There were lots of people left to look for Roth.” It’s just that – to a non-player observer – it would kind of make Lara look a bit like an irresponsible jerk. (Imagine if Reyes said she was going to look for Sam and then jumped in a hammock.)
The funny part is that if the cutscene had ended and left you standing there, I would have immediately turned around and returned to the campfire anyway to check my equipment and see if I leveled up, and I wouldn’t have felt like an irresponsible jerk for doing so. Heh. I mean, I’m sure Roth is a nice guy and he might need my help or whatever but OMG LEVEL UP POINTS.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Why Google sucks, and what made me switch to crowdfunding for this site.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.