Adding to my commentary on the beartrap scene: I was confused over where everyone was going, but there’s still this problem where the group decides that Lara will go after Roth and they will go after Sam. Lara says okay to this, but once everyone leaves she goes and takes a nap or whatever. I understand why she needed a sit-down, but I couldn’t help thinking, “If you weren’t up to the job, why did you accept it? Why didn’t you say you needed a rest? There were lots of people left to look for Roth.” It’s just that – to a non-player observer – it would kind of make Lara look a bit like an irresponsible jerk. (Imagine if Reyes said she was going to look for Sam and then jumped in a hammock.)
The funny part is that if the cutscene had ended and left you standing there, I would have immediately turned around and returned to the campfire anyway to check my equipment and see if I leveled up, and I wouldn’t have felt like an irresponsible jerk for doing so. Heh. I mean, I’m sure Roth is a nice guy and he might need my help or whatever but OMG LEVEL UP POINTS.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
Why Google sucks, and what made me switch to crowdfunding for this site.