It’s new new season of Spoiler Warning! Finally! In glorious 1080p! Which is an awful lot of p. It might even be too much p. Those with extreme p sensitivity may want to use caution when viewing this much p at one time.
At the start of the episode I suggested that we track how many times you’re captured in a cutscene. Then later I suggested that maybe the problem wasn’t “capture” but the way the game poofed in guys from just off camera. But these are both problems with a common source: A storyteller who can’t be arsed to sell things properly. Whenever they need to create a setback, an unlimited number of bad guys can walk in from off-frame and gank you. After a while it starts to feel like a movie character being assaulted by the cameraman and boom operator.
This is terribly lazy. It’s not unforgivable here in the early game, and if the trick had been used sparingly they might have gotten away with it. But this is the only play in the writer’s playbook, and pretty soon the contrivances start to grate. I mean, at least have them ambush you in a dark space, or while you’re fiddling with the radio, or have them spring a clever trap. Anything but having them beam down from the Enterprise in the middle of an open field.
But I liked the game. You’ll see.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.