I love Josh’s final fight with Havelock. I like to imagine a movie version where they
play the first 1.2 seconds of Duel of the Fates and then cut off abruptly. It was certainly a fitting end for this short and emotionally muted game.
As a writer, I found some of the shortcomings to be really frustrating. I mean, look…
It’s hard to look at that guy without stopping to re-design, re-write, re-cast him in my head.
Anyway. That’s Dishonored. Everyone seems to be in general agreement about what worked and what didn’t. Dishonored was an excellent game with a couple of baffling shortcomings that will keep it from being the classic it might have been.
Thanks for watching.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.