Here’s a little discussion on why making save-games is harder than you’d think. Based on the comments so far, I’m kind of wishing I’d gone into more detail. Since I don’t get to say nice things about Mass Effect very often these days, I will say that the franchise did a pretty good job of balancing save complexity against player convenience. The game allowed you to save outside of combat, which fixes 90% of the problem. It still leaves you with the problem of being unable to save if one of the bad guys goes on walkabout and leaves you stuck in combat and unable to save, but it’s a massive improvement over the checkpoint-only system.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Why Google sucks, and what made me switch to crowdfunding for this site.
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.