on Apr 16, 2013
How messed up does an industry need to be before your customers start clamoring for you to spend less money producing the products they buy? The $60 price tag is a foregone conclusion* so we’re not asking because we want lower prices. (Although, if that’s on the table, that would be nice too.) It’s just that we’d like to see studios stop financially destroying themselves. We’re at the point where saying, “We’ve got this elaborate new technology to make games!” is the equivalent to saying, “I’m gonna take a shower!” in teen slasher flick: Everyone knows you’re the next one to get the knife.
My column this week is about the upcoming Thief game, and how the developer has already gone into the steam-filled bathroom and begun toweling themselves with their eyes closed. As luck would have it, Jim Sterling’s video from yesterday is about the same thing. Also, we’re going to hit the topic again in the podcast this week.
In related by somewhat hypocritical news: I’m working my way through Thief 2 again, and I do admit these graphics have not aged well:
I love the game as much as ever, but would I be able to get into it if I was playing for the first time? Still, I think there’s some room between where we were then and where we are now. We might haggle over where the sweet spot is between cost and benefit, but I think we’ll all agree we passed that point years ago. (For my money, it was around 2004-2006.) However, some of you might argue for MORE GRAFFIX!
* Offer void in Australia.
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.