I know I’m guilty of bouts of hyperbole. Activision, EA, and Ubisoft are capable of some truly infuriating behaviors, and it’s really tempting to just throw around words like “evil” and “greedy”. EA is a huge, dysfunctional organization that takes in billions of dollars and employs thousands of people. But I think it’s worth noting that their desire to make money isn’t what makes them a bad company. Their problem isn’t greed, but shocking ineptitude.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.