Thanks again to Jarenth for filling in while I was moving. I’m glad he did such a good job, although I’m kind of disappointed that he did such a good job that nobody missed me. Also, I’ve decided to blame him for the rash of puns on my name, even though I think he’s the only person who was blameless in the matter.
A few things to note because I wasn’t there for the recording:
Samuel still reminds me of Al Pacino.
Anyone notice how Havelock’s pistol is somehow a semi-automatic?
You know, I used the zoom feature all the time at the Hound Pitts, and it never once dawned on me that I was doing it with the mask off. Derp.
I think the problem with the mission briefings is that it doesn’t feel like these guys have enough going on. Running a conspiracy ought to keep you busy. It feels too much like these jokers are hanging out while they wait for you to overthrow the entire country for them.
It kills me that the game gives us audiologs of people that we know and can speak to directly. Audiologs are usually a hack for when direct communication isn’t possible. It’s like the game was afraid of going for too long without the player shanking someone, so most of the characterization was dumped in this non-gameplay ghetto of exposition dumps. Since Corvo has a quasi-dialog wheel, it would have been much better to take some of these audiologs and move their contents into conversation branches. It would still be optional for the impatient, but it would round out our conversations with them and allow the exposition to happen more naturally. It would also fix this layers-of-emotional-removal problem that Chris was talking about.