Playing through Dishonored again, it really does feel like something is missing from the game. The game clearly has this whole, fleshed out world, but there never seemed to be any hook; anything to pull me into it or encourage me to explore anything but the most cursory of background information. The main storyline is all exposition about events that are happening right now, with little explanation for what happened before or why any of this is important. It really was, as I touched on in the episode, like I’d missed the first few chapters of the story somewhere.
It really didn’t help that I didn’t figure out the Heart could reveal background information about the NPCs if you pointed it at them until I was nearly finished with the game. I’d tried it early on, but apparently none of the people I’d tried to learn about were interesting enough for me to distinguish the Heart’s dialogue about them from everything it was saying about the general area. Also, it totally doesn’t count if the only way to learn about the background of the setting is to point an item at everything I see.
And yes, the brightness problem will be fixed next episode. Patience!
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.