Playing through Dishonored again, it really does feel like something is missing from the game. The game clearly has this whole, fleshed out world, but there never seemed to be any hook; anything to pull me into it or encourage me to explore anything but the most cursory of background information. The main storyline is all exposition about events that are happening right now, with little explanation for what happened before or why any of this is important. It really was, as I touched on in the episode, like I’d missed the first few chapters of the story somewhere.
It really didn’t help that I didn’t figure out the Heart could reveal background information about the NPCs if you pointed it at them until I was nearly finished with the game. I’d tried it early on, but apparently none of the people I’d tried to learn about were interesting enough for me to distinguish the Heart’s dialogue about them from everything it was saying about the general area. Also, it totally doesn’t count if the only way to learn about the background of the setting is to point an item at everything I see.
And yes, the brightness problem will be fixed next episode. Patience!
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.