Wow. I forgot how terrible the dialog was here. Camera-grab railroad conversations for sidequest characters. NPC’s that ignore your questions to stick to their script. Offering the player a list of 3 dumb things to say instead of the one obvious smart one.
Which is worse? The casual stupidity of Fallout 3’s railroading and conversations, or the vapid and un-engaging conversations in Skyrim? Is it better that Bethesda force-feed us stupidity, or that they make all the dialog bland and perfunctory? You know, my instinct is to say that given the choice between the two, I’d prefer Skyrim. Then again, I clocked at least twice as many hours in Fallout 3. So… I have no idea.
Look, all I want is a gigantic world, smart quests, limitless choice, detailed characters, and branching dialog. Is that too much to ask? It is?
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
A video Let's Play series I collaborated on from 2009 to 2017.