Wow. I forgot how terrible the dialog was here. Camera-grab railroad conversations for sidequest characters. NPC’s that ignore your questions to stick to their script. Offering the player a list of 3 dumb things to say instead of the one obvious smart one.
Which is worse? The casual stupidity of Fallout 3’s railroading and conversations, or the vapid and un-engaging conversations in Skyrim? Is it better that Bethesda force-feed us stupidity, or that they make all the dialog bland and perfunctory? You know, my instinct is to say that given the choice between the two, I’d prefer Skyrim. Then again, I clocked at least twice as many hours in Fallout 3. So… I have no idea.
Look, all I want is a gigantic world, smart quests, limitless choice, detailed characters, and branching dialog. Is that too much to ask? It is?
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
C++ is a wonderful language for making horrible code.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.