Happy Birthday to Spoiler Warning, which turns three years old this week. This is a good point to look back over the last three years of discussions, analysis, recording, editing, and all the other work we put into the show. We’ve come a long way and learned a great deal. We’ve released over 200 hours worth of show and played through ten different games, as well as covering a dozen more in specials and one-off episodes.
Looking back over this body of work I have to say: What a complete waste of time. Who would watch this drivel?
And speaking of time-wasting drivel, it’s time for your next dose…
I don’t have much to say about Killing Floor. It wasn’t horrible or anything. (I grouched a bit while we recorded, but that was mostly due to the fact that I was getting sick and felt horrible.) In the beginning I said that Killing Floor was a Payday knockoff, which is a Left 4 Dead knockoff. That’s not really the case at all. I blame the fever.
Having played all three games, I can say they all come from the same general space of small-group co-op shooting against hordes of AI driven foes. Each one has a slightly different approach. In my experience, Payday is a grueling slog of a game where I’m usually asking, “Is this level over?” long before I’ve even reached the halfway point. Killing Floor is more mercifully paced, and the end-of-round shop adds a lot of variety to the experience. Then again, I have a soft spot for Payday’s dark humor and the extreme jackassery of the main characters.
But the biggest problem with all three games is that Rutskarn tells horrible puns while we’re playing and it completely ruins the experience. Honesty, I don’t know what the devs were thinking.
Anyway, there you go. Three years of Spoiler Warning. We’ll probably finish up Walking Dead next week. We’ve already chosen the game for next season, so don’t bother shouting suggestions at us. After The Walking Dead is over, we’re going to play
Thanks for watching!
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.