I am amused by the whole “item collection” idea, particularly the ones that aren’t in any way encouraged by the gameplay or story. A lot of people seem to do this, and everyone picks different stuff. In Morrowind, I collected the paper lanterns. I also collected money, because the game would let you drop piles of coins and I liked to decorate with these treasure heaps. In Oblivion, I collected odd clothing. In Fallout 3 I collected Sugar Bombs. In Skyrim… I don’t remember collecting anything. Hm. Interesting.
So what useless items did you hoard?
A video Let's Play series I collaborated on from 2009 to 2017.
C++ is a wonderful language for making horrible code.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.