Check out Lee at the minute forty mark, where the game is daring enough to sell a joke entirely with body language and facial expression. I can’t remember the last time I saw a game try that.
At the end of the episode Chris points out how good the city looks. The framing of the city through the train window is really eye catching. Although, if you look back through the YouTube archives for this season, you can see that just about every video thumbnail looks like a hand-picked framegrab. I guess we have the strong cinematography of the game to thank for that. You’re always looking at a well-composed shot.
In keeping with tradition, here are my personal choices for Episode 3:
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?