on Jan 16, 2013
Check out Lee at the minute forty mark, where the game is daring enough to sell a joke entirely with body language and facial expression. I can’t remember the last time I saw a game try that.
At the end of the episode Chris points out how good the city looks. The framing of the city through the train window is really eye catching. Although, if you look back through the YouTube archives for this season, you can see that just about every video thumbnail looks like a hand-picked framegrab. I guess we have the strong cinematography of the game to thank for that. You’re always looking at a well-composed shot.
In keeping with tradition, here are my personal choices for Episode 3:
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.