Check out Lee at the minute forty mark, where the game is daring enough to sell a joke entirely with body language and facial expression. I can’t remember the last time I saw a game try that.
At the end of the episode Chris points out how good the city looks. The framing of the city through the train window is really eye catching. Although, if you look back through the YouTube archives for this season, you can see that just about every video thumbnail looks like a hand-picked framegrab. I guess we have the strong cinematography of the game to thank for that. You’re always looking at a well-composed shot.
In keeping with tradition, here are my personal choices for Episode 3:
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
C++ is a wonderful language for making horrible code.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?