While re-watching the episode prior to writing this post, I found myself getting that gut-punch feeling again. Notwithstanding our talking over it and making jokes, this is a powerful sequence. It’s wonderfully written and acted.
For those asking what interactivity adds to a story: The scene where you shoot Duck is a pretty good example. You have to point a gun at a kid and make it happen. Compare this to games where your character kills someone in a cutscene and the player doesn’t have any input. It’s the difference between:
Lee shot Duck.
I shot Duck.
Despite my childish joking around in this scene during the episode, this was an emotionally grueling scene for me. (And I made Ken do it in my playthrough.) I did find myself wondering if the stereotypical gamer (the 24 year old single male) would have an easier time with this than me. I’m just a little older than Kenny, and my youngest is about the same age as Duck. I found Kenny’s freak-out in the train to be annoying but understandable. Something like this will overload anyone’s coping mechanisms.
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.