Early in the Episode Rutskarn points out that denying the player the ability to express disapproval for a character will then cause that pent up frustration to manifest as HATE. Then later in the episode we see that exact thing in action.
Mass Effect 2’s Miranda is the textbook example of this problem. She’s grating, stupid, smug, wrong about everything, and she’s the spokesperson for a railroaded course of action (working for Cerberus) that a lot of players rejected. And yet despite being her superior(?) officer, you can’t ever rebel against her. Instead you end every single conversation with, “Thanks Miranda.” (Or whatever.)
Lily is another example of this problem. I wanted nothing to do with her and Larry. I saw them as aggressive, dangerous, unstable, and irrational. Then when Larry was killed, it became clear that sticking with her was an astoundingly bad idea. Now on top of her rabid irrational hate she has a perfectly reasonable hate for both Lee and Kenny. By the time we pulled off to the side of the road, I wanted to shoot her for the same reason I wanted to shove Miranda out the airlock: This character is bad news and the game won’t let me get away from them.
This is such a dark episode, but it’s actually when I really started getting into the game in earnest. By this point in the game we’ve shed Larry, the Bandits, and Lily. Later on we’ll pick up several nice people. Or if not nice, then at least reasonable and sane. From here, the group is composed of all my friends. And Kenny.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?