In the original airing of this series, the drinking game didn’t appear until episode 17. But the series is more fun with it, so let’s retcon things and introduce the game here in episode 2. Rutskarn originally devised the drinking game, which he promised would be extremely entertaining.*
While watching Spoiler Warning, take a drink whenever…
- Josh opens his inventory and consumes 3 or more things in the middle of combat.
- Anyone uses the phrase “in the Original Fallout…”
- Reginald becomes addicted to anything.
- A new overpowered weapon or item is acquired.
- An obvious bug or glitch is encountered.
- All three of us are talking at the same time.
- Josh tries ineffectually to kill bad guys with f-bombs.
- The phrase “200 years” is spoken.
- “STOP SHOOTING ME!”
- Reginald dies.
It would be interesting to see a heat map of drinks per episode. My impression is that this number would gradually increase over time, spiking near the end. On the other hand, #5 is a bit of a wildcard. It’s probably low (by the standards of the game) when doing central story missions, and comes more into play when doing side missions or [especially] DLC. On the gripping hand, we had plenty of glitches here in episode 2, which is still part of the tutorial and ought to be the most polished section of the game.
* Specifically, he said, “It will be very entertaining when hundreds of viewers die of alcohol poisoning.”
C++ is a wonderful language for making horrible code.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?
84 thoughts on “Fallout 3 EP2: Home Run Derby”
Is that supposed to say “griping hand” as in “to gripe”, rather than “gripping hand” as in “to grip”?
It’s a reference to a Larry Niven sci fi novel series “The Mote in God’s Eye” and the “The Gripping Hand.”
The aliens have three arms the third one being larger and focused on gripping, so they use “on one hand, on another hand and on the gripping hand.”
It’s the second time I see him using it in a post, and it amuses me quite a bit…
Just a nitpick. Those books were actually co-written by Larry Niven and Jerry Pournelle, and set in a ‘verse created by Pournelle.
Yes, this is true. I always forget collaborators…
And I haven’t even read the books. I just sort of absorbed it from fans. It’s really often I find myself making a paragraph of point / counter-point / counter-counter-point.
I argued myself to the tweet limit once on twitter doing that… true story.
But you ALWAYS hit the tweet limit.
That’s actually a bit of a shame. Mote in God’s Eye is quite good… But I AM a Larry Niven nerd…
Truly it’s amazing how I can grok such parts of nerd culture without ever even having read a single paragraph from Heinlein.
“we had plenty of glitches here in episode 2, which is still part of the tutorial and ought to be the most polished section of the game.”
I know Bethesda is not good for glitches, but this is Josh playing there game…he found a glitch in the opening level of Half Life 2 – no game is safe.
Out of curiosity I went to the first HL2 episode, and Rutskarn made a joke in the beginning that’s not nearly as funny in retrospect :sadface:
I suspect their setup or tools to increse the chances for a glitch to happen as i never met as much glitches in my playthroughs nor saw some of them in other youtube videos.
OK, I’m up for trying this.
Episode 2 drink tally:
Combat eating 3+: 0
“In the Original Fallout”: 1 “Old Fallout” also used, but I didn’t count it
OP item gain: 0
Glitch: 1, not counting AI just being weird and walking past
3-people talk-over: 0, but 2-people, hoo boy
ineffective f-bombs: 0 there was one, but out of combat, so not counting it
“200 years”: 1
“STOP SHOOTING ME!”: 0
Reginald deaths: 0
Total drinks for episode 2: 3
Cumulative drinks for season: I’ll go watch Ep 1 and get back to you
If you think I missed a shot, let me know. Wouldn’t want to get bad data.
I counted two glitches: Butch talk-cam through the fence (arguable) and Butch carrying the BB gun on the back of his wrist.
I’d say that’s not really a ‘glitch’, but just crappy execution on the part of the camera. They didn’t account for the possibility something like that would be between, but it did what it was told to do correctly instead of messing up (or at least that’s what I would guess). So technically not a glitch.
Just a crappy camera.
Yeah, Bethesda-cam isn’t a glitch, just an incredibly stupid design decision.
I went with just the BB gun glitch, since the talking is mostly just the “character gets close enough to engage conversation” system working, roughly, as intended. I’ll leave it to the will of the masses.
Cumulative drinks for the season, thus far: 6
I’ve created a Spreadsheet and added a BAC counter. Wonder how high that will get…
Wait, I thought there WAS a glitch in Ep1 – baby-Reginald getting past his dad.
That didn’t feel like a glitch to me, more just lucky jumping. Besides, dad moves aside seconds later allowing you to go in anyway if you want. So I assume, anyway. I don’t have Fallout 3 installed anywhere, currently, to test for myself.
I’ve been really looking forward to this season. I still like ME, so I couldn’t fully enjoy the criticism, but I hated Fallout 3. This should be fun.
I like Fallout 3, liked it more before Shamus did his story breakdown and then the spoiler warning after. I still enjoy its slightly mad gameplay, but i find my self enjoying it in NV instead now.
Yeah, basically everything FO3 did well FONV did better. Okay, FO3 had a better survival feel to it, but it didn’t fit with the setting (and NV had survival mode.) It’s also worth noting that I didn’t like Skyrim very much- I’m not big on exploration for its own sake.
As Shamus once said, F3 was more fun if you liked dungeon crawls (vaults, some of the sewers, etc.).
FO3 is more fun for me to play.
NV has too many invisible walls and rat mazes. I tolerate those flaws.
I liked New Vegas’ gunplay better- more weapons, better perks, ammo types, et cetera. But I’m not really a fan of the Bethesda model in general.
I would agree, though Fallout 3’s main draw for me was exploration. (At the time, I had not played a previous Fallout game.) It excels at that, giving you the feel of a wanderer in the wasteland, even if the story itself is stupid.
I did really like that, felt like early-game Fallout. I liked FO3 up until about Liam Neeson’s death (spoiler alert), where I had enough money and items to survive without scavenging, they’d pulled out a plot twist which didn’t make a whole lot of sense, and the only motvation I had for the main story (Liam Neeson) had just disappeared.
I started to see holes in the plot a little before that. This was at the time when I didn’t analyze stories too closely, but even then I remember noticing small things that irked me.
I was fine up until getting into Smith Casey’s garage. Then when the same told me to step into the pod, I though “Why in the hell would I do that?” but shrugged and did it anyway.
Then, Leeson dies.
Then, Little Lamplight happens. (We should all know how stupid that section is.)
Then, captured in a cutscene by people I could quite easily slaughter.
Then, I captured the GECK. Honestly, I activated it despite the warnings. I thought “This could give life to the wasteland” and expected an alternate ending, not a game over. (This is sacrifice, not the stupid ending.)
Then, I convince an AI it’s wrong because I said so and it should commit suicide.
I noticed all of this and still just went with the flow, but the Speech check at the very end broke it for me.
I asked Colonel Autumn’s why he was fighting us and he said he wanted to PUSH THE BUTTON AND GIVE FREE WATER TO THE WASTELAND! When I realized this was all a pissing match to determine who pushes the button, I was absolutely furious and murdered Autumn for his stupidity!
At least I left Fawkes at home, so I wasn’t exposed to the idiocy of THAT.
And this was BEFORE I analyzed stuff closely. I saw most of this and took it in stride because video games, but then the unveiling of Autumn’s motivation broke everything for me.
After he captured me (*cough*), I gave Autumn the code to turn the machine on. He walks over the intercom, gives the people at the memorial the code and they turn it on just fine. He then turns around, thanks you, and shoots you for instant death. That was the part that threw me off the rails. I thought I just sided with the Enclave against the Brotherhood but no. And I discovered Autumns motivation at that point, he wants to turn the machine on. He’s just a jerk about it.
It only got worse when I got to the machine and couldn’t turn it on just fine.
Yea, thats a good point….getting hopelessly loss was a right pain in the ass first time around, i kind of forget that since i have the layout down in my head now….first time was a nightmare.
Bethesda has the edge great level design, atmosphere, putting neat little touches in the environment
The thing with everything being the same colour is even MORE annoying when you apply a mod that removes the filter. Then you discover that actually, everything IS different colours, things pop, and you can see what the [expletive] you’re doing – but they made that world, and then smeared a baby-poop green filter over the camera to make it all the same colour with no contrast. I can hardly wait for the colour filter trend to die a hideous painful death – part of the reason I never really got into Deus Ex: Human Resources, despite the Spoiler Warning season selling it to me, was the fact that everything was covered by this horrible-sounding yellow filter. The entire game sounded like someone feeding a xylophone through a bandsaw, thanks to what they did with the visuals.
I’d extend to the vast majority of the current graphical whatsits. Skyrim’s HDR for example made me want to punch Bethesda into orbit. I mean look at this: http://www.youtube.com/watch?v=5ODOGHJ-27s
Sure, when applied with subtlety these effects can work in favor of the game’s graphical design. But subtlety does not appear to be word that the gaming industry knows.
That was the worst thing to have to put up with when fighting dragons. I may have 80% fire resistance, but that doesn’t stop me from being blinded whenever one of them gets their hemipenis in a knot and belches napalm all over my face. Blasted flying lizards, should have killed them all before they grew those damned fool wings, that’s what I say!
Argh! Don’t remind me.
I didn’t realize that they were trying to simulate a world as viewed through a camcorder. Do they even have camcorders in Skyrim?
Yes, times long past. Now only the Camcordhiin, the Camcorder born, remain.
I always took the longevity of 200+ year items to be both a commentary on “how they used to build things to last” nostalgia coupled with, in the case of food, a comment on how many preservatives (plus radiation from nuclear war) went into the junk we ate/still eat.
It’s also a handy contrivance, but still.
Not to mention that while radiation shouldn’t be that big of a problem 200 years after the bomb (though that’s part of the whole “radiation is magic” trope), after reading “The World Without Us,” there are a LOT of other things that would make life somewhat difficult for, well, life, especially if one assumes a non-environmental pell-mell industrial civilization going right up until they ran out of fossil and nuclear fuels and started lobbing ICBMs. None of it is the “drink now to take damage” variety, but it’d make for some significantly shortened life spans. Similarly, after reading that book, they missed an opportunity to have some new kinds of wildlife taking over places (they kind of did in New Vegas), but that would call for models and other resources that’d probably bust the budget before you even got past the concept art stage.
Radiation shouldn’t be a huge problem, but food and stuff should be since there is no farm land. All of the food seems to come from the old-world and is thus 200 year old snack food. Hell, Doctor Li is JUST NOW getting fresh produce.
I think Shamus in a later episode said he read somewhere that Fallout 3 was originally supposed to take 20 years after the war. In that context, all of this would make sense.
According to Point Lookout there’s fruit and stuff growing in other places. So it’s feasible that someplace out of the way, like the Midwest, middle of Canada, etc, would be less touched by Radiation than D.C. or the west coast, which are chock full of military targets of vital importance.
It’s all pretty wierd since one of the first things in the original Fallout (take a shot) is arriving in shady sands where they have a whole lot of farm land for crops and cattle. Hell, you can even tell them about crop rotation with a high enough intelligence.
Here’s what it is: Bethesda has a policy of not making prequels or midquels. They only make sequels.
So, even if the entire world is designed to be 20 years after the bombs fell, since the second game starts 160 years after the bombs fell, this one MUST take place afterwards. So they just fudge the dates and let things not make sense.
They did this with New Vegas too. Obsidian wanted New Vegas to be a direct sequel to 2, taking place more or less congruently with 3 and Bethesda denied them.
Very true. In fact, an enterprising modder on the Nexus site uploaded a texture/model for the Arroyo adobe walls for modmaking.
The thing that could make the Capitol Wasteland “accurate” from a “why doesn’t anything grow here” perspective would be the long-term effects of no people maintaining things. Tanks full of chemicals occasionally break open (which would have made a more plausible “clean the water” tale), things get broken down into more toxic substances, invasive species of plants, animals, fungi, etc. could lay waste to previously tended areas and so on.
Not to mention the presence of FEV (super mutant blight vectors?) and whatever else that the game’s Deus Ex Magicka could dig up.
As for why nobody had built anything much, I’ve always figured that if you’re in a contested area/war zone, it’s hard to build anything of lasting permanence. Look at places in the world where technology that isn’t imported isn’t much past the Bronze Age, or where unseen chemicals dumped in the water cause alarming rates of cancer.
In closing, I don’t in any way think Bethesda gave this game anywhere near that much thought. It just could have been set up better, had they chosen to do so, though that might have been too “heavy” for Fallout’s themes.
So these people have been at war for 200 years!? Really!?
I mean, humanity has been known to go into conflicts for long stretches of time, but even that’s a stretch since the longest known war is half that length (you do not get points for guessing).
You also have to consider the logistics of that. Simply put, people can’t fight if they’re starving, thirsty, and in need of basic supplies. How do you get food if you’re at war and have neither farm land nor supply lines? It just doesn’t add up.
They wouldn’t have had to have been at war for 200 years. Just a decade of it would do the trick with Super Mutants, the BoS and Talon company running around.
And technically there HAS been at least one fighting force present for 200 years. Remember the Chinese ghouls?
Of course, it would have made sense for someone to mention that things “used to be better before X started coming in and shooting up the place” or what have you. Again, I don’t credit Bethesda for thinking it through, I’m just throwing the concept out there.
Ah. That makes more sense. Still a bit of a hard explanation to buy, but it makes more sense.
That really doesn’t make any more sense though. The last decade or two being full of conflict does not explain why nothing has been built in the last couple of centuries. Cause must always predate effect, y’know. If memory serves, the only thing more complex than a tetanus-shack in the entire game is Megaton, which is basically just several of them piled together.
Kevin MacLeod : Funk to the Future (Parts 1-3)
OH YEAH! Fun fact Kevin MacLeod fans, I watch bloopers for all sorts of things, wwe/wwf wrestling, sports and racing etc. Once I watched a blooper reel from an “adult movie” In which, mid “money-shot”, the “actress” sneezed and headbutted the camera. The music they were using for the film, which they, for some reason, bothered to dub over the bloopers as well, was this Kevin MacLeod tune…
“We’re going to do all the DLC.”
Not your not, and thank god for that!
Anchorage was painful to watch you guys go through, but at least you got some good items out of it.
The Pitt was alright, and Broken Steel as well.
I like Point Lookout, but Josh is right in that it would’ve been way to long.
I’ll go on record to say that Mothership Zeta was my second least favorite DLC (Anchorage was worse). While it let you use your items and gave you a repair item in Alien Epoxy, it was painfully linear and the enemies were not fun at all to fight.
I disliked the fact that once you were on the endgame for that DLC, you weren’t warned that you could never get back into the cargo holds ever again.
It would have broken the game even further with all the loot you could have hauled away/stored, but it’s not like every DLC doesn’t do the same thing, usually with a single weapon or armor.
This also didn’t address what the aliens were still doing in orbit around Earth 200 years after we nuked ourselves. A hole blown in the ship by a missile or some other evidence of the ship being stranded would have helped matters.
In a way, “Old World Blues” accomplished what “Mothership Zeta” was trying to do, which was to capture the feel of cold war flying saucer films.
I believe in Mothership Zeta, it is hinted that the aliens caused the nuclear missile launch that ended the war. I assume they were trying to take over the world.
There’s also a theory somewhere that they were watching to make sure humanity wouldn’t spread their crazy to other planets like the Enclave planned. That might be a fan theory born of TvTropes Fridge Brilliance page, though.
I’m still kinda disappointed that they never did Point Lookout. Point Lookout was my favorite area in the game atmosphere and exploration-wise, even if the enemies there were a pain in the ass cause the game cheats to make them stronger. It had the best sidequests in the game (Okay, so there was really only like two real ones, but they were both really good) too. The main quest for that wasn’t too long either, if I remember correctly.
Mothership Zeta is just the definition of tedious though, even moreso than Anchorage.
Mothership Zeta only gets points for letting me use my own arsenal. Otherwise it’s pretty boring and the items you get out of it aren’t worth much compared to rewards from other DLCs.
I don’t know if it beats out Anchorage or not. As while Anchorage is also tedious, it’s not that long either and the rewards are two of the best armors in the entire game, an unbreakable suit of Power Armor (w/ training) and the Stealth Suit.
Point Lookout was my personal favorite. Good atmosphere, good questline, and really good items. The Lever-Action Rifle is my favorite weapon to use, as it’s a really good sniping weapon whose parts are plentiful and consumes 10mm ammo (even more-so for it’s Unique Variant). I also got a kick out of the Axe.
I found Megaton right off the bat. I was already used to the quest marker mechanic from Oblivion, and the marker automatically points to Megaton. I didn’t go to the school until much later, mostly because after you leave the vault there isn’t much around that area.
The problem is that there is a road like right there that takes you into the ruined town, and the school is the only thing that doesn’t look completely destroyed. And Megaton is, like they said, so well blended into the background it’s hard to see. So the game starts to point you in the complete opposite direction of where you’re going. Not the greatest design choice.
In Fallout’s favour though, that eyebot is a great little addition to the scene. It’s the only non-ambient sound in the town and it’s the only blip on the radar but it doesn’t do anything. A great first clue about the Enclave that players mightn’t remember later, but it works even better on subsequent playthroughs when you recognise it.
The game doesn’t really lead you anywhere, other than with quest markers. That road also leads to higher ground, if you follow it the other way. From there, Megaton is pretty easy to see. If you get lost because you can’t figure out how the compass works, then I understand. After all, I don’t remember there being much of a tutorial to explain it. If you know how the compass works and you still can’t find Megaton, then it’s your own fault.
Megaton doesn’t really blend in that much; it’s all one shade inside the town, but it’s a bit darker than the landscape from the outside. The problem would be that there’s a hill between it and the ruined town. That said, the road forks there, and if you don’t turn off you wind up on top of aforesaid hill, and it’s very obvious from there, IIRC.
Yup, this. I just followed the little green marker
That “Stop in the name of the Overseer!” line reminds me of the time I walked into the NCR headquarters in Vegas, and the secretary looked at me and said, “Patrolling the Mojave makes you wish for a nuclear winter.”
So your dad is liam neeson,he leaves you for some reason,and because of that you are bitten by a radioactive bug,and then get superpowers(well perks are kind of like superpowers).Its confirmed:Reginald cuftbert is spiderman!
More like Radroach-man.
Actually he could be the Roach-Coach. If only he was bitten by an ant, then he could be called something cool* like the ANT-agonizer (Get it?).
*by “cool” I mean super-lame.
Since this is the first time inventory management is mentioned (this go-’round), let me point out something that a lot of people (myself included) miss about the Fallout 3/New Vegas inventory screen: Those little arrows at the top of the list on either side of the word “ITEMS.” If you click those, it cycles through everything, weapons, food, etc. in separate lists.
I was talking about F3 with some people at a convention and one guy out of about 10 of us had noticed and used this function, while the rest of us slapped our foreheads that we’d totally missed it during multiple playthroughs.
It must only be an issue with the PC version because on the Xbox, it seemed very intuitive. (I say intuitive only because you discover it by pointing the thumbstick in a non-vertical direction). None of my friends had this issue, playing on either console but none of us had the PC version. The PC version is still slightly better because it can scroll at a reasonable speed.
The scrolling speed is probably why I never noticed the segmentation.
Thank goodness there was a weight limit or the list would’ve taken up half my hard drive.
For the radiation quest, another good option is to stand in the water, then leave the game on while you make a cup of tea (or something quick to eat)….it’s pretty much done by the time you come back!
Yeah, that was one of the easiest missions in the whole game, you can reach the requirements in a safe place at your own pace. Which makes it so funny that Josh never finished the quest.
If you drink the water it’s quicker. You can just sip near the bomb for a while, then stand waiting for the last ticks and done.
The point is that I didn’t want the quest to go faster, I was happy to be able to go and get a snack while still accomplishing something in-game.
Oh, I just thought you were giving a tip and I figured I’d expand on it if someone wants to do it quicker.
I just want to say, your complaints about inventory management in Bethesda games strike me as complete BS. Of course when you pick up everything possible you’ll fill up your available weight quickly. Stop doing that and only pick up stuff that is valuable or useful and you’ll be surprised how far you can go without needing to go to a town and sell stuff. Not to mention whenever you get a bunch of weapons/armor you can just repair several into one to save a ton of weight, preserve value, and enhance damage! Just my little pet peeve about the series.
It stems for that old RPG compulsion to pick everything up because MONEY! They had a similar problem much later on in both the New Vegas and Human Revolution seasons. When I started playing Fallout 3, I had a similar problem as well. Eventually I started overlooking items of low value and did as you did. However, I still had problems due to that, especially when the Enclave came knocking as all of there equipment is valuable and there’s only so many times you can repair a suit before it can’t be fixed anymore.
1) Sorting when you pick stuff up just MOVES the time you spend sorting inventory. You either “take all” and sort in batches when you hit the weight limit, or you sort a little bit at each container. Some problem either way.
2) The interface makes sorting a chore either way. The interface is clumsy, inefficient, obtuse, and it makes it hard to find what you need (or don’t need) at a glance..
3) The inventory sorting is just a natural part of the gameplay mechanics. It’s not really so much a criticism as an observation. As in, “Hey, this is a thing you have to deal with in these games. It’s not the game designer’s fault that you get a sore thumb when you play Mario for too long, but it’s still valid to talk about.
4) There are better ways to begin a discussion than, “This is complete BS!” You didn’t even quote what was said, or who said it. There’s three of us on the show. So I have no idea what specific comment you’re responding to or who said it. You just saw something that bugged you and then came down here and vented some anger in the comments. There are better ways to handle that.
I think sorting everything before picking anything up would actually take more time than just picking everything up and later culling the lot.
I’ve always been a bulk-sort kinda player. Josh is a strange hybrid that sorts containers even when he’s broke and unencumbered. It’s hard for me to watch, but I’ve never clocked it and tried to figure out the most optimal system.
In Josh’s defense, he DOESN’T hoard. He picks up stuff that makes money and leaves the rest. This isn’t optimal in a money-making sense, but it’s more optimal in terms of time. And really, blowing 2 mins sorting inventory to make sure you squeeze the max income out of this trip is pretty silly when you’ve got 20k bottlecaps already.
That’s the thing about Fallout 3 though (and arguably New Vegas and the other Fsllout games), all roads lead to massive sums of wealth. No matter what you do, you’d have to try to not get super rich.
That’s true of virtually every RPG ever, and frankly, if you think about it, a serial killer who got to take everything from his victims and never suffered legal ramifications for his crimes probably WOULD get super-rich rather quickly.
I have difficulty amassing money in RPGs. I have no idea why. Sometimes I don’t, but those seem to be exceptions.
But… but hoard being lost!
I bet it would’ve been really fun for people to watch me play Fallout 3 as I tended to stop and calculate the value/price ratios for objects before deciding what to keep and what to drop. This was motivated mainly by my Oblivion & previous FO3 characters, both who had very little money for some reason.
Usually though I just make rough estimates and depending on the interface and my mood I may either hoard -> bulk-sort or only pick up what I think is good or makes money. I still have difficulty not picking up everything that has a selling price if my character is low on money.
Yeah, that’s how I play(ed) Oblivion/Fallout. At first, I tend to pick up everything, but pretty soon I start calculating weight-to-price ratios. Especially in Oblivion (which I’ve played far more than Fallout), there comes a point where if the price per unit of weight is under, say, 100 or 200 gold, there’s really no point in picking it up. You’re just wasting space that could hold more valuable things.
Also endless potions/spells/whatever else it takes of Feather.
Bit late to the punch, but I have to say, every time I hear (or think about) Josh say “I have nine police batons”, I just crack up. He says it so matter-of-factly, as if it’s the most normal thing in the world (which it kind of is in an RPG).
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