And so it ends. Er, again. I don’t think I have anything more to say about the game at this point. I’ve played it several times, written about it, watched the Spoiler Warning play-through twice, and referenced it time and again during our review and LP’s of the subsequent games. This might be the most analyzed game on the site by this point, which is strange to me.
Mass Effect is not really that central to my gaming identity. I’ve spent more time in Minecraft than in all of my repeated play-throughs of all of the Mass Effect games combined. In fact, it’s possible I’ve spent more time with just the Technic pack than with Mass Effect. I spent far more time with Borderlands, Morrowind, Oblivion, Fallout 3, and Skyrim, than with any Mass Effect game. I’ve spent more hours with the Half-Life franchise than with the Mass Effect franchise.
I think the controversy surrounding the games and the developer had the effect of magnifying the perceived importance of this title, at least on my site. I would like to take this time to say that whatever we think of the game, good or ill, I would officially like to move on.
Except I just remembered that I took some more potshots at the game in this week’s upcoming Walking Dead Episodes.
Okay, I hope to move on eventually. Thanks for watching.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?