At five minutes into the episode, Josh and I both deliberately keep quiet while an NPC talks? At length? Who are these people? These impostors aren’t the Spoiler Warning crew I know!
This is my favorite part of the game. The meeting with Vigil is pretty much the heart of the Mass Effect 1 experience for me. I think most people cite the meeting with Sovereign as the big turning point in the game, but this meeting with Vigil is the part where the game really hooked me.
What would it be like for a newcomer to play the games in reverse order, I wonder? Both the first and last games have an encounter with an “oracle” of sorts, and both moments use the same musical cues. Here at the end of the reverse-playthrough we have a meeting with Vigil the shapeless construct, missing his Jamaican accent, who doesn’t seem to know anything about the catalyst, and is surrounded by statues of clearly non-Prothean beings. And where the hell is Cerberus? Nobody even mentions TIM at all! Why is Liara such a child all of a sudden? Why don’t my guns need bullets now? THIS GAME SUCKS!
Actually, if the comments I see are any indication, the backwards player won’t ever reach this point: They’ll be driven off by the mushy combat mechanics before they ever assume direct control of the Normandy from Anderson.
Anyway, great moment. Loved the voice work of David Shaughnessy as Vigil.
C++ is a wonderful language for making horrible code.
Another PC Golden Age?
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A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.