At five minutes into the episode, Josh and I both deliberately keep quiet while an NPC talks? At length? Who are these people? These impostors aren’t the Spoiler Warning crew I know!
This is my favorite part of the game. The meeting with Vigil is pretty much the heart of the Mass Effect 1 experience for me. I think most people cite the meeting with Sovereign as the big turning point in the game, but this meeting with Vigil is the part where the game really hooked me.
What would it be like for a newcomer to play the games in reverse order, I wonder? Both the first and last games have an encounter with an “oracle” of sorts, and both moments use the same musical cues. Here at the end of the reverse-playthrough we have a meeting with Vigil the shapeless construct, missing his Jamaican accent, who doesn’t seem to know anything about the catalyst, and is surrounded by statues of clearly non-Prothean beings. And where the hell is Cerberus? Nobody even mentions TIM at all! Why is Liara such a child all of a sudden? Why don’t my guns need bullets now? THIS GAME SUCKS!
Actually, if the comments I see are any indication, the backwards player won’t ever reach this point: They’ll be driven off by the mushy combat mechanics before they ever assume direct control of the Normandy from Anderson.
Anyway, great moment. Loved the voice work of David Shaughnessy as Vigil.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.