See, this is another classic example of how BioWare didn’t plan ahead. In this part of the game we clearly KILLED KAIDEN IN A NUCLEAR EXPLOSION, and yet in the first five minutes of the next game they retcon the whole thing and have him alive again with no explanation. This failure to plan is why the whole thing is such a-
Oh. Right. That was Josh’s fault because he brought Kaiden back to life using a save editor. Um. Yeah. Still, the point stands that Kaiden totally had it coming.
We’re nearing the end of the Mass Effect re-watch. After this we’ll begin reposting the Fallout 3 episodes. I’m really looking forward to that. I haven’t seen those eps since they first aired, and I suspect I’ve forgotten a lot of them.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.