See, this is another classic example of how BioWare didn’t plan ahead. In this part of the game we clearly KILLED KAIDEN IN A NUCLEAR EXPLOSION, and yet in the first five minutes of the next game they retcon the whole thing and have him alive again with no explanation. This failure to plan is why the whole thing is such a-
Oh. Right. That was Josh’s fault because he brought Kaiden back to life using a save editor. Um. Yeah. Still, the point stands that Kaiden totally had it coming.
We’re nearing the end of the Mass Effect re-watch. After this we’ll begin reposting the Fallout 3 episodes. I’m really looking forward to that. I haven’t seen those eps since they first aired, and I suspect I’ve forgotten a lot of them.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
C++ is a wonderful language for making horrible code.
A programming project where I set out to make a gigantic and complex world from simple data.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?