See, this is another classic example of how BioWare didn’t plan ahead. In this part of the game we clearly KILLED KAIDEN IN A NUCLEAR EXPLOSION, and yet in the first five minutes of the next game they retcon the whole thing and have him alive again with no explanation. This failure to plan is why the whole thing is such a-
Oh. Right. That was Josh’s fault because he brought Kaiden back to life using a save editor. Um. Yeah. Still, the point stands that Kaiden totally had it coming.
We’re nearing the end of the Mass Effect re-watch. After this we’ll begin reposting the Fallout 3 episodes. I’m really looking forward to that. I haven’t seen those eps since they first aired, and I suspect I’ve forgotten a lot of them.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.