Episode 16, wherein we forget to turn off the push-to-talk sound and thus have an entire episode punctuated with bip-bup noises. We fail at Spoiler Warning-ing.
Kirrahe is definitely the go-to guy for line-holding. If you have a line that you need firmly held, put Kirrahe on it. He’ll hold that line so hard you’ll forget what it looked like before he began holding it.
It’s kind of interesting how much dead air we have in these episodes. These days we struggle to keep from talking over each other, but back in 2010 we were content to let a couple of minutes of gameplay roll by without saying anything.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.