Here is a comic that’s kind of related to today’s episode: Life is Short, Terrain Hard.
Now that we’ve absorbed Mass Effect 3, we know that this Luna encounter is where EDI was created. She went nuts, we destroyed her, Cerberus salvaged her and stuck her into the Normandy 2, and then in the last game she was downloaded into TIM’s second-hand sexbot.
I have to say, that really does sound like a Cerberus plan: A rogue AI tried to kill everyone, so we’ll put that AI into the most advanced ship in the galaxy. As opposed to just designing an AI from scratch that doesn’t have a bunch of known “KILL ALL HUMANS” bugs. It’s a miracle the Normandy 2 didn’t end up as another failed Cerberus base, filled with bloodthirsty killbots and dead civilians.
A programming project where I set out to make a gigantic and complex world from simple data.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Trashing the Heap
What does it mean when a program crashes, and why does it happen?