Spoiler Warning finally hops across the pond to London. And then we blow everything up. Somehow, we managed to avoid falling into a British cliche storm in this episode, though I think that’s only because we were distracted by how bad this game is. Like, seriously, nothing makes sense.
On a side note, we’re doing another hangout tomorrow at 2 PM Pacific, 5 Eastern, and 10 GMT. Hopefully, this will be a more accessible time for you guys in Europe. I know it’s still late in the evening for a lot of you, but it’s really the earliest any of us can manage.
See you then!
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.