Spoiler Warning finally hops across the pond to London. And then we blow everything up. Somehow, we managed to avoid falling into a British cliche storm in this episode, though I think that’s only because we were distracted by how bad this game is. Like, seriously, nothing makes sense.
On a side note, we’re doing another hangout tomorrow at 2 PM Pacific, 5 Eastern, and 10 GMT. Hopefully, this will be a more accessible time for you guys in Europe. I know it’s still late in the evening for a lot of you, but it’s really the earliest any of us can manage.
See you then!
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.