Josh talked about the FOV thing in this episode. This is one of those usability issues (like invert mouse) that’s either crucial or completely irrelevant, based on your gaming habits, history, play style, muscle memory, eyesight, and equipment. One person finds the thing to be almost unplayable, and another can’t imagine a situation where they would even notice, much less care.
I played shooters back in the days when an 85 degree field of view was standard. I don’t actively notice the tight FOV the way Josh does, but when I switch from 60 to 90, it does create an incredible sense of relief, like turning off a light that was shining in your eyes or silencing machine noise that had been going on for so long that you’d forgotten about it.
The Champions Online bit we were talking about can be found here.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.