Josh talked about the FOV thing in this episode. This is one of those usability issues (like invert mouse) that’s either crucial or completely irrelevant, based on your gaming habits, history, play style, muscle memory, eyesight, and equipment. One person finds the thing to be almost unplayable, and another can’t imagine a situation where they would even notice, much less care.
I played shooters back in the days when an 85 degree field of view was standard. I don’t actively notice the tight FOV the way Josh does, but when I switch from 60 to 90, it does create an incredible sense of relief, like turning off a light that was shining in your eyes or silencing machine noise that had been going on for so long that you’d forgotten about it.
The Champions Online bit we were talking about can be found here.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
A video Let's Play series I collaborated on from 2009 to 2017.