on Nov 3, 2012
WARNING: There is an extended segment of this episode where we do not complain about the game. There is unqualified praise and positive things are said about the scenery. Viewer discretion is advised.
The mention of Elcor Jamie in this episode reminded me of the old Myth Effect joke Dan made last year:
|How many Geth do you need in one room before they’re smart enough to try and kill you? Can you avoid indoctrination by singing Gilbert & Sulivan at the top of your lungs? And finally: Adam and Jamie find out if heat-sink weapons really are better.|
Still brings a smile to my face.
Rutskarn brings up an interesting point when he says that he doesn’t consider buying & selling loot to be a required RPG element. So what are the elements of an RPG? Yes, I realize this is a bit of a troll question. We can’t even agree on what “RPG” means. I’m not looking for definitive One True Definition. I’m just looking to get a sense of personal preference. What sorts of things makes a game an RPG for you, or what sorts of gameplay excludes it?
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.