WARNING: There is an extended segment of this episode where we do not complain about the game. There is unqualified praise and positive things are said about the scenery. Viewer discretion is advised.
The mention of Elcor Jamie in this episode reminded me of the old Myth Effect joke Dan made last year:
|How many Geth do you need in one room before they’re smart enough to try and kill you? Can you avoid indoctrination by singing Gilbert & Sulivan at the top of your lungs? And finally: Adam and Jamie find out if heat-sink weapons really are better.|
Still brings a smile to my face.
Rutskarn brings up an interesting point when he says that he doesn’t consider buying & selling loot to be a required RPG element. So what are the elements of an RPG? Yes, I realize this is a bit of a troll question. We can’t even agree on what “RPG” means. I’m not looking for definitive One True Definition. I’m just looking to get a sense of personal preference. What sorts of things makes a game an RPG for you, or what sorts of gameplay excludes it?
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?