Remember that you can give Legion to Cerberus in the last game. Apparently Chris did this in his play-through. And yet Legion shows up here either way. It must be the same platform, since he has the same hole in his chest. The only way this can happen is if Cerberus let him go. I suppose it could also happen if they were incompetent enough to let a damaged deactivated robot escape even though it’s the first intact Geth to be captured in history. Actually, that sounds exactly like Cerberus. Never mind.
The Max Payne video we discussed is this one: A Day in the Life of Max Payne. It’s admirably funny.
We talked about the Saint’s Row 3 segment where you enter virtual reality. You can see that here. Comparing the two directly, I do have to say that once again BioWare’s efforts strike me as uninspired. The SR3 version has broader and more interesting visuals. It also has varied gameplay. In ME3 you just walk through a linear one-note orange and teal world and shoot a gun at passive orange blobs to activate exposition. It’s not that the Mass Effect 3 section was horrible. It wasn’t. It’s just that it could have been so much better. This was a chance to shake up the color palette, play around with the combat mechanics, and explore the big questions about sapience, intelligence, and a sense of self in a communal experience.
The question that keeps nagging me is this: Are the problems we’re seeing a sign that BioWare has well and truly lost their touch, or were they just not given the time to properly realize this game? If EA gave them a little more leash, would we see more of the same, or a return to form? I don’t think we can answer this question from the outside, but that doesn’t stop me from asking it.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
A programming project where I set out to make a gigantic and complex world from simple data.
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.