What happened to the artists at BioWare? I can’t believe this is the same company that brought us Jade Empire. The orange and cyan metal base motif is way overdone in this game. This has been a long time in coming, and I know Mass Effect 3 isn’t the ugliest game they’ve ever made, but it’s a pretty big step down from where they were a decade ago.
You could argue that this isn’t the same company that made Jade Empire. A lot of the old staff is gone, and the ones that remain are vastly outnumbered by the people hired since the EA acquisition.
The art here goes against everything the game needs to be doing right now:
- Keep the color palette fresh.
- Show (as opposed to tell) us about the Quarian civilization and culture, particularly what it might have been like before the Geth kicked them out.
- Make us care about Rannoch, and show us why they’re willing to risk their entire species to reclaim this place.
- Give us a glimpse of the vibrant, life-bearing galaxy we’re trying to save from the Reapers.
It’s really mystifying that they elected to make Rannoch a blue and orange rocky wasteland. Remember that we were already on a rocky wasteland when we visited the Turians earlier in the game, and the previous mission had us fighting Geth in a dark, blue and orange metallic area. I’m not insisting that Rannoch should look any particular way. I’m just saying it would have been better as almost anything besides what they gave us.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
A programming project where I set out to make a gigantic and complex world from simple data.