Close your eyes and imagine a graphics card. Picture a nice, high-end card, preferably something in red. Perhaps it’s inside a computer, humming along, the fan spinning, processing gig-pixels and rendering bling-mapped ray tracings or whatever it is those things do. Can you see it? Good. Now imagine the same card, except on fire. You will notice that the card no longer runs Crysis at max settings. You may also notice that your computer no longer works right and you can’t edit Spoiler Warning episodes this week.
I don’t know what Josh did, but his graphics card is borked and he’s waiting for the replacement to arrive. In the meantime, we’ll just re-post old episodes from season one. Those are just as good, right?
Note at the top of the episode, Randy and I had a little generational misunderstanding. He was talking about Battlefield, and I was talking about Battlezone. You know, this thing:
I could try to describe to you just how slow computers were in 1980, but by the time I was finished, Intel would have released the new Core i8 processors and I’d have to start over. To give a sense of scale, we’re talking about the difference between a sandal and a Lockheed Martin F-22 Raptor. I still get dizzy when I think about just how fast things have changed in my lifetime.
With regard to Mass Effect and the cutscene in this episode, I feel the need to point out a few flaws.
- The cutscene has you blundering into a trap…
- …along with the rest of your squad…
- …while holding the wrong weapon…
- …and staring into derpspace while the bad guys flank you.
Whew. I sure am glad they fixed that nonsense in the sequels.
EDIT: After Randy’s death at thirteen minutes, I’m pretty sure we reverted back to the last checkpoint, which was the very beginning of the episode. We don’t usually edit episodes these days, but I’m pretty sure there was a great big cut between the death and “round 2”.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.