So the question posed in the episode: If Mass Effect 3 was a stand alone game – or, if it’s easier to imagine, if it was your first encounter with Mass Effect – would you think of it any differently. Would people call it, “A really smart shooter”? Would people praise it for bringing dialog and characterization to a genre where it’s mostly mute dudes having orders shouted at them?
I find it hard to squint in such a way that I can see that particular hypothetical, but my guess is that I’d be giving this game a lot more praise.
This is not to say that we should excuse the lack of payoff or thematic cohesion. It’s just an interesting thing to note.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.