I apologize in advance. Actually, it’s too late for that. If I was going to do that, the apology should come BEFORE the video embed. So I apologize for the late advance apology, for the awkwardness of this apology, and for the video you may have just watched without the comfort of a preemptive apology. I may apologize for more things later. This isn’t very organized. I’m sorry.
So this was the first ever episode of Spoiler Warning, which appeared in January 2010. This was done while Conan was being booted from the Tonight Show, which is a pop-culture reference that is now well past its sell-by date.
This episode is one hour and eleven minutes long. By Crom that is ridiculous. As Josh said in the YouTube notes:
The very first episode of Spoiler Warning ever published, now finally available on Youtube in the aftermath of Viddler’s self-inflicted and ever-so-deserved financial suicide. Featuring 480p, awkward commentary, more awkward jokes, terrible audio, lawful-good gameplay, and the ever-elusive not-the-baseball-player-Randy Johnson. This episode is extremely… odd – and bad, by our current standards. But it was the first step we took on the long road of establishing the Spoiler Warning formula.
I still get a pang of nostalgia when I hear that music at the opening. I’d love to play the trilogy suggested by this first game.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.