I apologize in advance. Actually, it’s too late for that. If I was going to do that, the apology should come BEFORE the video embed. So I apologize for the late advance apology, for the awkwardness of this apology, and for the video you may have just watched without the comfort of a preemptive apology. I may apologize for more things later. This isn’t very organized. I’m sorry.
So this was the first ever episode of Spoiler Warning, which appeared in January 2010. This was done while Conan was being booted from the Tonight Show, which is a pop-culture reference that is now well past its sell-by date.
This episode is one hour and eleven minutes long. By Crom that is ridiculous. As Josh said in the YouTube notes:
The very first episode of Spoiler Warning ever published, now finally available on Youtube in the aftermath of Viddler’s self-inflicted and ever-so-deserved financial suicide. Featuring 480p, awkward commentary, more awkward jokes, terrible audio, lawful-good gameplay, and the ever-elusive not-the-baseball-player-Randy Johnson. This episode is extremely… odd – and bad, by our current standards. But it was the first step we took on the long road of establishing the Spoiler Warning formula.
I still get a pang of nostalgia when I hear that music at the opening. I’d love to play the trilogy suggested by this first game.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.