I apologize in advance. Actually, it’s too late for that. If I was going to do that, the apology should come BEFORE the video embed. So I apologize for the late advance apology, for the awkwardness of this apology, and for the video you may have just watched without the comfort of a preemptive apology. I may apologize for more things later. This isn’t very organized. I’m sorry.
So this was the first ever episode of Spoiler Warning, which appeared in January 2010. This was done while Conan was being booted from the Tonight Show, which is a pop-culture reference that is now well past its sell-by date.
This episode is one hour and eleven minutes long. By Crom that is ridiculous. As Josh said in the YouTube notes:
The very first episode of Spoiler Warning ever published, now finally available on Youtube in the aftermath of Viddler’s self-inflicted and ever-so-deserved financial suicide. Featuring 480p, awkward commentary, more awkward jokes, terrible audio, lawful-good gameplay, and the ever-elusive not-the-baseball-player-Randy Johnson. This episode is extremely… odd – and bad, by our current standards. But it was the first step we took on the long road of establishing the Spoiler Warning formula.
I still get a pang of nostalgia when I hear that music at the opening. I’d love to play the trilogy suggested by this first game.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?