I’ve been getting emails and comments here and there from people soliciting reaction to the end of the Chainmail Bikini webcomic and asking about what I’m going to do next.
Shawn’s announcement says it all, really. There wasn’t any difficulty between us. We’re still cool. I’m still grateful for all the hard work he put into it, and I wish him all the success in the future. (And let’s be totally clear, he put a lot more work into it than I did.)
I plan to wrap up CB by posting my notes for the future scripts and a synopsis of the rest of the story. It won’t be funny, but I do hope it will give readers a sense of closure. I plan to set aside a block of time this weekend and finish that off.
I don’t have any immediate plans to do another comic with FtB. I’ll talk with them at some point and see what everyone is interested in doing.
For right now I’m scratching my comic-making itch with these little videogame comics I’ve been doing. I’ve done 15 of them so far, and they’re pretty fun to make. They don’t really deserve to stand beside DMotR or CB comedy-wise, but for the effort I’m putting into them (almost nothing) they are a bargain.
It’s rather telling that I’ve come to calling them mini-comics. They’re usually six or so panels, which puts them well over budget for a “normal” sized comic. They’re not small. They’re just small compared to what I normally come up with. Perhaps some day I’ll figure out how to work my japery into four panels.
I’m not sure how much further I want to take the idea. They don’t have a title or a logo or anything. I don’t follow a regular schedule. There’s no name for them. They’re just humorous pictures placed in a cynical attempt to get readers to endure my endless blather. That is, the comic is there to trick you into reading the wall of text. To that end, they have been a rousing success. I’m not sure if naming them and committing to a regular posting schedule is a good idea or not. If I get too formal I’ll probably start raising my standards, which would require actual effort on my part.
Anyway. Thanks for reading. Sorry it didn’t work out. I’m sure we’ll find some way to keep ourselves amused.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
A programming project where I set out to make a gigantic and complex world from simple data.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.