Uh… no content today. Or tomorrow, probably. And now that I’m thinking about it, Sunday’s looking a little iffy, too. I dunno. But WAIT! Here’s some LOL RANDUMB stuff from YouTube:
So you’ve got that going for you. Enjoy your weekend.
EDIT: Now that I’m thinking about it: Note the “snow” they use to transition between vignettes in this movie. When was the last time anyone saw real, actual broadcast snow? In the US we went all digital a few years ago, and a vast majority of the population was using cable long before that. I don’t know when, but at some point televisions defaulted to showing a blue screen when it was set to a dead channel, instead of blasting you in the face with full-volume white noise. (Always hated that when channel-surfing at night.)
The point is, it’s entirely possible that among the ten million or so people that have watched this video, some are probably teenagers who have never seen actual broadcast snow and might not even understand where it comes from.
Also: Remember having to adjust the timing on a TV to keep the image from “rolling”? That vanished at the end of the 70’s for me, and I don’t see any references to it in popular culture. I see people ironically using old TV test patterns (or parodies of such) from the 50’s, but the process of fiddling with the vertical alignment on a TV seems to have faded from memory. I seem to remember there being a horizontal alignment knob as well, but in my experience you never needed to mess with that one. Turning it would just cause the image to shear one way or the other.
Also, remember when I was young, thin, and my knees didn’t hurt so much? No? Well, there was a time. Trust me.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.