Uh… no content today. Or tomorrow, probably. And now that I’m thinking about it, Sunday’s looking a little iffy, too. I dunno. But WAIT! Here’s some LOL RANDUMB stuff from YouTube:
So you’ve got that going for you. Enjoy your weekend.
EDIT: Now that I’m thinking about it: Note the “snow” they use to transition between vignettes in this movie. When was the last time anyone saw real, actual broadcast snow? In the US we went all digital a few years ago, and a vast majority of the population was using cable long before that. I don’t know when, but at some point televisions defaulted to showing a blue screen when it was set to a dead channel, instead of blasting you in the face with full-volume white noise. (Always hated that when channel-surfing at night.)
The point is, it’s entirely possible that among the ten million or so people that have watched this video, some are probably teenagers who have never seen actual broadcast snow and might not even understand where it comes from.
Also: Remember having to adjust the timing on a TV to keep the image from “rolling”? That vanished at the end of the 70’s for me, and I don’t see any references to it in popular culture. I see people ironically using old TV test patterns (or parodies of such) from the 50’s, but the process of fiddling with the vertical alignment on a TV seems to have faded from memory. I seem to remember there being a horizontal alignment knob as well, but in my experience you never needed to mess with that one. Turning it would just cause the image to shear one way or the other.
Also, remember when I was young, thin, and my knees didn’t hurt so much? No? Well, there was a time. Trust me.
A programming project where I set out to make a gigantic and complex world from simple data.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.