Uh… no content today. Or tomorrow, probably. And now that I’m thinking about it, Sunday’s looking a little iffy, too. I dunno. But WAIT! Here’s some LOL RANDUMB stuff from YouTube:
So you’ve got that going for you. Enjoy your weekend.
EDIT: Now that I’m thinking about it: Note the “snow” they use to transition between vignettes in this movie. When was the last time anyone saw real, actual broadcast snow? In the US we went all digital a few years ago, and a vast majority of the population was using cable long before that. I don’t know when, but at some point televisions defaulted to showing a blue screen when it was set to a dead channel, instead of blasting you in the face with full-volume white noise. (Always hated that when channel-surfing at night.)
The point is, it’s entirely possible that among the ten million or so people that have watched this video, some are probably teenagers who have never seen actual broadcast snow and might not even understand where it comes from.
Also: Remember having to adjust the timing on a TV to keep the image from “rolling”? That vanished at the end of the 70’s for me, and I don’t see any references to it in popular culture. I see people ironically using old TV test patterns (or parodies of such) from the 50’s, but the process of fiddling with the vertical alignment on a TV seems to have faded from memory. I seem to remember there being a horizontal alignment knob as well, but in my experience you never needed to mess with that one. Turning it would just cause the image to shear one way or the other.
Also, remember when I was young, thin, and my knees didn’t hurt so much? No? Well, there was a time. Trust me.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
C++ is a wonderful language for making horrible code.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.