I notice that several times I’ve mentioned, “This part was unexpectedly hard,” and had most of the rest of the cast chime in that they had trouble in the same spots. Now, you could argue that this was by design, but these spots always seem to appear in odd places. Like I said in the episode: The small battle outside the locked garage was harder than the giant “defend the helicopter” set-piece.
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Also: The thing with the birds and the helicopter really did bug me. It felt wrong. I don’t know thing about non-videogame helicopters, but I just couldn’t picture how those birds could be a threat to the thing. From above they should be pulled through the blades and turned into paste. From below they should just be forced downward by the draft. This seemed stupid and nonsensical to me until I remembered: Alan Wake is a hack writer.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?