I notice that several times I’ve mentioned, “This part was unexpectedly hard,” and had most of the rest of the cast chime in that they had trouble in the same spots. Now, you could argue that this was by design, but these spots always seem to appear in odd places. Like I said in the episode: The small battle outside the locked garage was harder than the giant “defend the helicopter” set-piece.
If you’re curious about Axe Cop, you can have your curiosity sated at this website.
Also: The thing with the birds and the helicopter really did bug me. It felt wrong. I don’t know thing about non-videogame helicopters, but I just couldn’t picture how those birds could be a threat to the thing. From above they should be pulled through the blades and turned into paste. From below they should just be forced downward by the draft. This seemed stupid and nonsensical to me until I remembered: Alan Wake is a hack writer.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.