I notice that several times I’ve mentioned, “This part was unexpectedly hard,” and had most of the rest of the cast chime in that they had trouble in the same spots. Now, you could argue that this was by design, but these spots always seem to appear in odd places. Like I said in the episode: The small battle outside the locked garage was harder than the giant “defend the helicopter” set-piece.
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Also: The thing with the birds and the helicopter really did bug me. It felt wrong. I don’t know thing about non-videogame helicopters, but I just couldn’t picture how those birds could be a threat to the thing. From above they should be pulled through the blades and turned into paste. From below they should just be forced downward by the draft. This seemed stupid and nonsensical to me until I remembered: Alan Wake is a hack writer.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?