In this video we mention Push the Button, which was one of my early YouTube efforts.
So that’s this week of episodes. We’re hoping to wrap this series up next week. We’ll see how that goes. Now that the plot is moving, we’re engaged, we have a goal, and we care about the characters, it’s time to… what? Maintain the tension and pacing? Don’t be ridiculous. It’s time to bring everything to a halt with even more combat! I don’t know if the rest of the game will fit next week, but we’ll see what we can do.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.