The headache stabbed me in the brain. And then I wrote a novel. Sounds about right.
Let’s see: Goofy puzzles. Occasionally awkward dialog. A wall between story and gameplay. A seemingly boring jerk for a protagonist. Repetitive foes. Terrible lip sync. Checkpoint saves.
We’ve accused Alan Wake of all of these, and I don’t think we’re wrong. But I think all of those problems are even worse in Silent Hill 2, which I still regard as one of the more powerful games I’ve experienced. I’m still gnawing on this, and I can’t speak for the rest of the cast, but I suspect that if the game had connected with me on an emotional level (dread, sorrow, anger, whatever) then I wouldn’t be focusing on these problems.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?