The headache stabbed me in the brain. And then I wrote a novel. Sounds about right.
Let’s see: Goofy puzzles. Occasionally awkward dialog. A wall between story and gameplay. A seemingly boring jerk for a protagonist. Repetitive foes. Terrible lip sync. Checkpoint saves.
We’ve accused Alan Wake of all of these, and I don’t think we’re wrong. But I think all of those problems are even worse in Silent Hill 2, which I still regard as one of the more powerful games I’ve experienced. I’m still gnawing on this, and I can’t speak for the rest of the cast, but I suspect that if the game had connected with me on an emotional level (dread, sorrow, anger, whatever) then I wouldn’t be focusing on these problems.
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A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.