In which we punch the creepy Dr. Phil-esque guy. Because punching celebrity psychologists in the face, in a police station, during a kidnapping investigation / Verizon commercial is the thing to do.
The “bootlord” thing is a reference to Rutskarn’s LP of Dark Messiah. The kicking mechanic in that game was hilariously overpowered. (Or maybe just over-fun, in comparison to the rest of the gameplay?) So he spent a lot of the game kickin’ stuff.
Two minutes of fun at the expense of a badly-run theme park.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.