End of Episode 1.
I really have to hand it to Remedy. Their TV-shows-in-video-games are always a lot of fun. I remember stopping to listen to each episode of Lords & Ladies in the original Max Payne. While Dick Justice in Max Payne 2 was probably a better send-up, I liked the ridiculous contrst between Lords & Ladies and the Max Payne world. It was always funny to see that some murderous crime boss had a thing for sappy public television historical dramas.
I wonder if Rockstar is going to put a TV show in the background of Max Payne 3? That’s Remedy’s gimmick, but the shows are one of the elements of the Max Payne World. And it’s not like Rockstar is a stranger to pop-culture satire. Then again, maybe being set in Brazil kind of prevents this. If they lampoon Brazilian TV it might come off as mean-spirited. On the other hand, shoving American shows into the world of Sà£o Paulo might undercut the setting. Even if they watch a good bit of American TV, the average American gamer isn’t going to know that, and the result would feel off. (Kind of how an establishing shot in a movie will always show the strongest elements of the local culture, as opposed to a McDonald’s, even if they have McDonald’s there.)
End of Episode 1.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?