It’s obvious I’m a fan of long-form game analysis, particularly story-based. I love to write about games, read about games, watch reviews of games, and talk about games. In a way, the retrospective is just another stage of the experience.
This is producing a strange side-effect where I’m starting to feel glad that the Mass Effect 3 ending was so completely awful in every way, lacking in both coherence and closure, and completely discarding core themes in the last minutes of the game. Sure, a high-profile series ended in a train wreck and a great chunk of lore-rich world-building has been reduced to pretentious mush, but the resulting conversations and deconstructions have been more interesting to me than the game itself. I enjoyed assembling my own list of objections, and I’m still collecting new objections to my running mental tally.
Here is yet another person stepping up to deconstruct the ending. Yes, they lead off with a nod to Red Letter Media, but the review doesn’t go that way. This is actually the most highbrow one I’ve found so far, and the author plays things very straight.
The bit about the Socratic exercise really resonated with me. Yes, this is the thing I love most about sci-fi.
I’ll actually be glad when people stop saying, “You’re ripping off Red Letter Media!” when someone does a long-form analysis. There’s a lot of room for different approaches in this gig, and the more the merrier.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.