on Mar 1, 2012
So yes, we’re back to the Haas puns. Sigh. This is why we can’t have nice things. Because of this.
When Jensen returns home, the top floor of his building is patrolled by Sarif guards. Now, these guys are here because Sarif is here, and there are riots going on. But having spent enough time in videogame trope land, I was SO SURE this was the beginning of a doublecross. I looked at all these guards, and the fact that I was going to confront my boss, and figured this was the big betrayal moment. I figured there would be a cutscene, and then I’d be blasting my way through these guys to leave the building.
I was so certain of this that I very nearly began knocking them out, so that they wouldn’t be a problem after the twist. Ultimately I decided against murdering a dozen or so guys based on genre-savvy-ness and metagame thinking. Which is a good thing, since there wasn’t a betrayal.
Still, I wonder if something like this was planned at some point.