Okay, so what game logic drives the decision regarding what weapon you can offer Windmill? I did this twice, and both times I could only offer him my silenced, capacity-upgraded, damage-upgraded pistol. Now we get here with Josh and we can only offer him the revolver? Gah! Will he only accept your #1 weapon? Or is it random? Or will he only accept sidearms? This was a very frustrating part for me, not just because of the restrictive choice, but because of the words (attitude, really) the game put in my mouth for saying no.
And as we said in the episode: The bad guys are very, very stupid here. Accepting that they have unlimited power and no accountability, this public murder spree is just a bone-headed way of going about things.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.