Okay, so what game logic drives the decision regarding what weapon you can offer Windmill? I did this twice, and both times I could only offer him my silenced, capacity-upgraded, damage-upgraded pistol. Now we get here with Josh and we can only offer him the revolver? Gah! Will he only accept your #1 weapon? Or is it random? Or will he only accept sidearms? This was a very frustrating part for me, not just because of the restrictive choice, but because of the words (attitude, really) the game put in my mouth for saying no.
And as we said in the episode: The bad guys are very, very stupid here. Accepting that they have unlimited power and no accountability, this public murder spree is just a bone-headed way of going about things.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
The Middle Ages
Would you have survived in the middle ages?
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
A video Let's Play series I collaborated on from 2009 to 2017.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.