He’s posted a follow-up and a semi-apology, which means more or less nothing to me. It sounds like we’re all buddies now, but he still wants M-rated games taken off the shelves. He can make all the noises he likes about “having a conversation” with the gaming community, but he’s no different than any other authoritarian book-burner out there, except he’s the hip new digital sort.
I shouldn’t even be giving the guy the exposure, but I’m weak. (Plus, I didn’t have time to write anything interesting for today.)
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.