During the recent thread on Campster’s Half-Life commentary, ps238principal asked about the cost of making games larger. My response was a bit rambly and unfocused, so I expanded it into a column that simply discusses how art production pipelines have become more complex in the last 11 years.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.