on Dec 28, 2011
It pains me to poke fun at an indie game like this. For my part, I didn’t mind Holmes in a top hat. I thought the scenery was charming in parts. (If I’d been in charge of the set design I would have put more lights on the streets. Too much flat lighting, not enough contrast in some places.) I thought the voice acting was great in a few spots, and acceptable in others. I liked the character models. Just a few years ago, this sort of full-on first-person scenery (with animated human characters!) was pretty much out of reach of indies, and it’s nice to see them close that gap as the tools and tech become accessible and affordable.
But I just can’t make excuses for the nested fetch-quest structure of the game. Maybe you do detective work eventually, but buying medicine so you can get rid of an old man so you can talk to a guy so you can get a jacket so you can get a file folder for a police report that Sherlock Holmes wouldn’t need or want? (Or however the chain went.) You can give an indie game a pass for a lot of things, but if you’re aiming your title at Sherlock fans then this is the sort of thing you really need to get right.
I hope it got better later.
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.