And so ends another week of Half-Lifery. This entry might actually be a couple of days late. Yes, I believe it is. In fairness, I think the lion’s share of the blame should fall to Google. Partly because they’re a multi-billion dollar company and can afford to shoulder a little blame now and again, but also because it’s all their fault. I don’t know what the problem was this week. YouTube was so slow and and unreliable that I was expecting them to license the fail whale from Twitter.
This fight at the end of the core-exposing sequence is kind of interesting. I’ve died many times at that point. That exact same point. It’s amazing to see that on multiple play-throughs, players seem to run out of health at exactly the same moment.
Looking back, I think my main problem was recklessness. The earlier waves of guys were trivial. I started off playing carefully, but pretty soon I’d get impatient and start running up to the shield so I could gun them down as soon as they appeared. I’d get further and further from the supplies and shelter of where Alyx is. Then that final wave hits. It’s just a couple of extra guys to fight, but they’re tougher and they’re coming in from both sides. It’s not a huge problem if you’re ready for them, but it’s fatal if you’re in the middle of performing a Leroy Jenkins.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.