And so ends another week of Half-Lifery. This entry might actually be a couple of days late. Yes, I believe it is. In fairness, I think the lion’s share of the blame should fall to Google. Partly because they’re a multi-billion dollar company and can afford to shoulder a little blame now and again, but also because it’s all their fault. I don’t know what the problem was this week. YouTube was so slow and and unreliable that I was expecting them to license the fail whale from Twitter.
This fight at the end of the core-exposing sequence is kind of interesting. I’ve died many times at that point. That exact same point. It’s amazing to see that on multiple play-throughs, players seem to run out of health at exactly the same moment.
Looking back, I think my main problem was recklessness. The earlier waves of guys were trivial. I started off playing carefully, but pretty soon I’d get impatient and start running up to the shield so I could gun them down as soon as they appeared. I’d get further and further from the supplies and shelter of where Alyx is. Then that final wave hits. It’s just a couple of extra guys to fight, but they’re tougher and they’re coming in from both sides. It’s not a huge problem if you’re ready for them, but it’s fatal if you’re in the middle of performing a Leroy Jenkins.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.